unreal.SourceEffectMotionFilterModulationSettings¶
- class unreal.SourceEffectMotionFilterModulationSettings(modulation_source: SourceEffectMotionFilterModSource = Ellipsis, modulation_input_range: Vector2D = Ellipsis, modulation_output_minimum_range: Vector2D = Ellipsis, modulation_output_maximum_range: Vector2D = Ellipsis, update_ease_ms: float = 0.0)¶
Bases:
StructBaseSource Effect Motion Filter Modulation Settings
C++ Source:
Plugin: Synthesis
Module: Synthesis
File: SourceEffectMotionFilter.h
Editor Properties: (see get_editor_property/set_editor_property)
modulation_input_range(Vector2D): [Read-Write] The Modulation Clamped Input Rangemodulation_output_maximum_range(Vector2D): [Read-Write] The Modulation Random Maximum Output Rangemodulation_output_minimum_range(Vector2D): [Read-Write] The Modulation Random Minimum Output Rangemodulation_source(SourceEffectMotionFilterModSource): [Read-Write] The Modulation Sourceupdate_ease_ms(float): [Read-Write] Update Ease Speed in milliseconds
- property modulation_input_range: Vector2D¶
[Read-Write] The Modulation Clamped Input Range
- Type:
(Vector2D)
- property modulation_output_maximum_range: Vector2D¶
[Read-Write] The Modulation Random Maximum Output Range
- Type:
(Vector2D)
- property modulation_output_minimum_range: Vector2D¶
[Read-Write] The Modulation Random Minimum Output Range
- Type:
(Vector2D)
- property modulation_source: SourceEffectMotionFilterModSource¶
[Read-Write] The Modulation Source