unreal.SourceEffectMidSideSpreaderSettings
¶
- class unreal.SourceEffectMidSideSpreaderSettings(spread_amount: float = 0.0, input_mode: StereoChannelMode = Ellipsis, output_mode: StereoChannelMode = Ellipsis, equal_power: bool = False)¶
Bases:
StructBase
FSourceEffectMidSideSpreaderSettings This is the source effect’s setting struct.
C++ Source:
Plugin: Synthesis
Module: Synthesis
File: SourceEffectMidSideSpreader.h
Editor Properties: (see get_editor_property/set_editor_property)
equal_power
(bool): [Read-Write] Equal Power: Indicate whether an equal power relationship between the mid and side channels should be maintainedinput_mode
(StereoChannelMode): [Read-Write] Input Mode: Indicate the channel mode of the input signaloutput_mode
(StereoChannelMode): [Read-Write] Output Mode: Indicate the channel mode of the output signalspread_amount
(float): [Read-Write] Spread Amount: Amount of Mid/Side Spread. 0.0 is no spread, 1.0 is full wide.
- property equal_power: bool¶
[Read-Write] Equal Power: Indicate whether an equal power relationship between the mid and side channels should be maintained
- Type:
(bool)
- property input_mode: StereoChannelMode¶
[Read-Write] Input Mode: Indicate the channel mode of the input signal
- Type:
- property output_mode: StereoChannelMode¶
[Read-Write] Output Mode: Indicate the channel mode of the output signal
- Type: