unreal.SourceEffectIndividualFilterSettings

class unreal.SourceEffectIndividualFilterSettings(filter_circuit: SourceEffectMotionFilterCircuit = Ellipsis, filter_type: SourceEffectMotionFilterType = Ellipsis, cutoff_frequency: float = 0.0, filter_q: float = 0.0)

Bases: StructBase

Source Effect Individual Filter Settings

C++ Source:

  • Plugin: Synthesis

  • Module: Synthesis

  • File: SourceEffectMotionFilter.h

Editor Properties: (see get_editor_property/set_editor_property)

  • cutoff_frequency (float): [Read-Write] Cutoff Frequency: The filter cutoff frequency

  • filter_circuit (SourceEffectMotionFilterCircuit): [Read-Write] Filter Circuit: The type of filter circuit to use.

  • filter_q (float): [Read-Write] Filter Q: The filter resonance.

  • filter_type (SourceEffectMotionFilterType): [Read-Write] Filter Type: The type of filter to use.

property cutoff_frequency: float

[Read-Write] Cutoff Frequency: The filter cutoff frequency

Type:

(float)

property filter_circuit: SourceEffectMotionFilterCircuit

[Read-Write] Filter Circuit: The type of filter circuit to use.

Type:

(SourceEffectMotionFilterCircuit)

property filter_q: float

[Read-Write] Filter Q: The filter resonance.

Type:

(float)

property filter_type: SourceEffectMotionFilterType

[Read-Write] Filter Type: The type of filter to use.

Type:

(SourceEffectMotionFilterType)