unreal.SourceEffectFoldbackDistortionSettings
¶
- class unreal.SourceEffectFoldbackDistortionSettings(input_gain_db: float = 0.0, threshold_db: float = 0.0, output_gain_db: float = 0.0)¶
Bases:
StructBase
Source Effect Foldback Distortion Settings
C++ Source:
Plugin: Synthesis
Module: Synthesis
File: SourceEffectFoldbackDistortion.h
Editor Properties: (see get_editor_property/set_editor_property)
input_gain_db
(float): [Read-Write] Input Gain Db: The amount of gain to add to input to allow forcing the triggering of the thresholdoutput_gain_db
(float): [Read-Write] Output Gain Db: The amount of gain to apply to the outputthreshold_db
(float): [Read-Write] Threshold Db: If the audio amplitude is higher than this, it will fold back
- property input_gain_db: float¶
[Read-Write] Input Gain Db: The amount of gain to add to input to allow forcing the triggering of the threshold
- Type:
(float)