unreal.SourceEffectFilterSettings
¶
- class unreal.SourceEffectFilterSettings(filter_circuit: SourceEffectFilterCircuit = Ellipsis, filter_type: SourceEffectFilterType = Ellipsis, cutoff_frequency: float = 0.0, filter_q: float = 0.0, audio_bus_modulation: None = [])¶
Bases:
StructBase
Source Effect Filter Settings
C++ Source:
Plugin: Synthesis
Module: Synthesis
File: SourceEffectFilter.h
Editor Properties: (see get_editor_property/set_editor_property)
audio_bus_modulation
(Array[SourceEffectFilterAudioBusModulationSettings]): [Read-Write] Audio bus settings to use to modulate the filter frequency cutoff (auto-wah) with arbitrary audio from an audio buscutoff_frequency
(float): [Read-Write] The filter cutoff frequencyfilter_circuit
(SourceEffectFilterCircuit): [Read-Write] The type of filter circuit to use.filter_q
(float): [Read-Write] The filter resonance.filter_type
(SourceEffectFilterType): [Read-Write] The type of filter to use.
- property audio_bus_modulation: None¶
[Read-Write] Audio bus settings to use to modulate the filter frequency cutoff (auto-wah) with arbitrary audio from an audio bus
- property filter_circuit: SourceEffectFilterCircuit¶
[Read-Write] The type of filter circuit to use.
- Type:
- property filter_type: SourceEffectFilterType¶
[Read-Write] The type of filter to use.
- Type: