unreal.SourceEffectEQBand

class unreal.SourceEffectEQBand(frequency: float = 0.0, bandwidth: float = 0.0, gain_db: float = 0.0, enabled: bool = False)

Bases: StructBase

Source Effect EQBand

C++ Source:

  • Plugin: Synthesis

  • Module: Synthesis

  • File: SourceEffectEQ.h

Editor Properties: (see get_editor_property/set_editor_property)

  • bandwidth (float): [Read-Write] The bandwidth (in octaves) of the band

  • enabled (bool): [Read-Write] Whether or not the band is enabled. Allows changing bands on the fly.

  • frequency (float): [Read-Write] The cutoff frequency of the band

  • gain_db (float): [Read-Write] The gain in decibels to apply to the eq band

property bandwidth: float

[Read-Write] The bandwidth (in octaves) of the band

Type:

(float)

property enabled: bool

[Read-Write] Whether or not the band is enabled. Allows changing bands on the fly.

Type:

(bool)

property frequency: float

[Read-Write] The cutoff frequency of the band

Type:

(float)

property gain_db: float

[Read-Write] The gain in decibels to apply to the eq band

Type:

(float)