unreal.SourceEffectEQBand¶
- class unreal.SourceEffectEQBand(frequency: float = 0.0, bandwidth: float = 0.0, gain_db: float = 0.0, enabled: bool = False)¶
Bases:
StructBaseSource Effect EQBand
C++ Source:
Plugin: Synthesis
Module: Synthesis
File: SourceEffectEQ.h
Editor Properties: (see get_editor_property/set_editor_property)
bandwidth(float): [Read-Write] The bandwidth (in octaves) of the bandenabled(bool): [Read-Write] Whether or not the band is enabled. Allows changing bands on the fly.frequency(float): [Read-Write] The cutoff frequency of the bandgain_db(float): [Read-Write] The gain in decibels to apply to the eq band