unreal.SourceEffectEQBand¶
- class unreal.SourceEffectEQBand(frequency: float = 0.0, bandwidth: float = 0.0, gain_db: float = 0.0, enabled: bool = False)¶
Bases:
StructBaseSource Effect EQBand
C++ Source:
Plugin: Synthesis
Module: Synthesis
File: SourceEffectEQ.h
Editor Properties: (see get_editor_property/set_editor_property)
bandwidth(float): [Read-Write] Bandwidth: The bandwidth (in octaves) of the bandenabled(bool): [Read-Write] Enabled: Whether or not the band is enabled. Allows changing bands on the fly.frequency(float): [Read-Write] Frequency: The cutoff frequency of the bandgain_db(float): [Read-Write] Gain Db: The gain in decibels to apply to the eq band
- property bandwidth: float¶
[Read-Write] Bandwidth: The bandwidth (in octaves) of the band
- Type:
(float)