unreal.SourceEffectDynamicsProcessorSettings¶
- class unreal.SourceEffectDynamicsProcessorSettings(dynamics_processor_type: SourceEffectDynamicsProcessorType = Ellipsis, peak_mode: SourceEffectDynamicsPeakMode = Ellipsis, look_ahead_msec: float = 0.0, attack_time_msec: float = 0.0, release_time_msec: float = 0.0, threshold_db: float = 0.0, ratio: float = 0.0, knee_bandwidth_db: float = 0.0, input_gain_db: float = 0.0, output_gain_db: float = 0.0, stereo_linked: bool = False, analog_mode: bool = False)¶
Bases:
StructBaseSource Effect Dynamics Processor Settings
C++ Source:
Plugin: Synthesis
Module: Synthesis
File: SourceEffectDynamicsProcessor.h
Editor Properties: (see get_editor_property/set_editor_property)
analog_mode(bool): [Read-Write]attack_time_msec(float): [Read-Write]dynamics_processor_type(SourceEffectDynamicsProcessorType): [Read-Write]input_gain_db(float): [Read-Write]knee_bandwidth_db(float): [Read-Write]look_ahead_msec(float): [Read-Write]output_gain_db(float): [Read-Write]peak_mode(SourceEffectDynamicsPeakMode): [Read-Write]ratio(float): [Read-Write]release_time_msec(float): [Read-Write]stereo_linked(bool): [Read-Write]threshold_db(float): [Read-Write]
- property dynamics_processor_type: SourceEffectDynamicsProcessorType¶
[Read-Write]
- property peak_mode: SourceEffectDynamicsPeakMode¶
[Read-Write]
- Type: