unreal.SourceEffectDynamicsProcessorSettings
¶
- class unreal.SourceEffectDynamicsProcessorSettings(dynamics_processor_type=SourceEffectDynamicsProcessorType.COMPRESSOR, peak_mode=SourceEffectDynamicsPeakMode.ROOT_MEAN_SQUARED, look_ahead_msec=3.0, attack_time_msec=10.0, release_time_msec=100.0, threshold_db=- 6.0, ratio=1.5, knee_bandwidth_db=10.0, input_gain_db=0.0, output_gain_db=0.0, stereo_linked=True, analog_mode=True)¶
Bases:
unreal.StructBase
Source Effect Dynamics Processor Settings
C++ Source:
Plugin: Synthesis
Module: Synthesis
File: SourceEffectDynamicsProcessor.h
Editor Properties: (see get_editor_property/set_editor_property)
analog_mode
(bool): [Read-Write] Analog Modeattack_time_msec
(float): [Read-Write] Attack Time Msecdynamics_processor_type
(SourceEffectDynamicsProcessorType): [Read-Write] Dynamics Processor Typeinput_gain_db
(float): [Read-Write] Input Gain Dbknee_bandwidth_db
(float): [Read-Write] Knee Bandwidth Dblook_ahead_msec
(float): [Read-Write] Look Ahead Msecoutput_gain_db
(float): [Read-Write] Output Gain Dbpeak_mode
(SourceEffectDynamicsPeakMode): [Read-Write] Peak Moderatio
(float): [Read-Write] Ratiorelease_time_msec
(float): [Read-Write] Release Time Msecstereo_linked
(bool): [Read-Write] Stereo Linkedthreshold_db
(float): [Read-Write] Threshold Db
- property dynamics_processor_type¶
[Read-Write] Dynamics Processor Type
- property peak_mode¶
[Read-Write] Peak Mode
- Type