unreal.SourceEffectDynamicsProcessorSettings¶
- class unreal.SourceEffectDynamicsProcessorSettings(dynamics_processor_type: SourceEffectDynamicsProcessorType = Ellipsis, peak_mode: SourceEffectDynamicsPeakMode = Ellipsis, look_ahead_msec: float = 0.0, attack_time_msec: float = 0.0, release_time_msec: float = 0.0, threshold_db: float = 0.0, ratio: float = 0.0, knee_bandwidth_db: float = 0.0, input_gain_db: float = 0.0, output_gain_db: float = 0.0, stereo_linked: bool = False, analog_mode: bool = False)¶
Bases:
StructBaseSource Effect Dynamics Processor Settings
C++ Source:
Plugin: Synthesis
Module: Synthesis
File: SourceEffectDynamicsProcessor.h
Editor Properties: (see get_editor_property/set_editor_property)
analog_mode(bool): [Read-Write] Analog Modeattack_time_msec(float): [Read-Write] Attack Time Msecdynamics_processor_type(SourceEffectDynamicsProcessorType): [Read-Write] Dynamics Processor Typeinput_gain_db(float): [Read-Write] Input Gain Dbknee_bandwidth_db(float): [Read-Write] Knee Bandwidth Dblook_ahead_msec(float): [Read-Write] Look Ahead Msecoutput_gain_db(float): [Read-Write] Output Gain Dbpeak_mode(SourceEffectDynamicsPeakMode): [Read-Write] Peak Moderatio(float): [Read-Write] Ratiorelease_time_msec(float): [Read-Write] Release Time Msecstereo_linked(bool): [Read-Write] Stereo Linkedthreshold_db(float): [Read-Write] Threshold Db
- property dynamics_processor_type: SourceEffectDynamicsProcessorType¶
[Read-Write] Dynamics Processor Type
- property peak_mode: SourceEffectDynamicsPeakMode¶
[Read-Write] Peak Mode
- Type: