unreal.SourceEffectConvolutionReverbSettings
¶
- class unreal.SourceEffectConvolutionReverbSettings(wet_volume_db: float = 0.0, dry_volume_db: float = 0.0, bypass: bool = False)¶
Bases:
StructBase
Source Effect Convolution Reverb Settings
C++ Source:
Plugin: Synthesis
Module: Synthesis
File: SourceEffectConvolutionReverb.h
Editor Properties: (see get_editor_property/set_editor_property)
bypass
(bool): [Read-Write] If true, input audio is directly routed to output audio with applying any effect.dry_volume_db
(float): [Read-Write] Controls how much of the dry signal is mixed into the output, in Decibelswet_volume_db
(float): [Read-Write] Controls how much of the wet signal is mixed into the output, in Decibels
- property bypass: bool¶
[Read-Write] If true, input audio is directly routed to output audio with applying any effect.
- Type:
(bool)