unreal.SourceEffectConvolutionReverbSettings

class unreal.SourceEffectConvolutionReverbSettings(wet_volume_db: float = 0.0, dry_volume_db: float = 0.0, bypass: bool = False)

Bases: StructBase

Source Effect Convolution Reverb Settings

C++ Source:

  • Plugin: Synthesis

  • Module: Synthesis

  • File: SourceEffectConvolutionReverb.h

Editor Properties: (see get_editor_property/set_editor_property)

  • bypass (bool): [Read-Write] If true, input audio is directly routed to output audio with applying any effect.

  • dry_volume_db (float): [Read-Write] Controls how much of the dry signal is mixed into the output, in Decibels

  • wet_volume_db (float): [Read-Write] Controls how much of the wet signal is mixed into the output, in Decibels

property bypass: bool

[Read-Write] If true, input audio is directly routed to output audio with applying any effect.

Type:

(bool)

property dry_volume_db: float

[Read-Write] Controls how much of the dry signal is mixed into the output, in Decibels

Type:

(float)

property wet_volume_db: float

[Read-Write] Controls how much of the wet signal is mixed into the output, in Decibels

Type:

(float)