unreal.SourceEffectChorusBaseSettings

class unreal.SourceEffectChorusBaseSettings(depth: float = 0.0, frequency: float = 0.0, feedback: float = 0.0, wet_level: float = 0.0, dry_level: float = 0.0, spread: float = 0.0)

Bases: StructBase

Source Effect Chorus Base Settings

C++ Source:

  • Plugin: Synthesis

  • Module: Synthesis

  • File: SourceEffectChorus.h

Editor Properties: (see get_editor_property/set_editor_property)

  • depth (float): [Read-Write] The depth of the chorus effect

  • dry_level (float): [Read-Write] The dry level of the chorus effect

  • feedback (float): [Read-Write] The feedback of the chorus effect

  • frequency (float): [Read-Write] The frequency of the chorus effect

  • spread (float): [Read-Write] The spread of the effect (larger means greater difference between left and right delay lines)

  • wet_level (float): [Read-Write] The wet level of the chorus effect

property depth: float

[Read-Write] The depth of the chorus effect

Type:

(float)

property dry_level: float

[Read-Write] The dry level of the chorus effect

Type:

(float)

property feedback: float

[Read-Write] The feedback of the chorus effect

Type:

(float)

property frequency: float

[Read-Write] The frequency of the chorus effect

Type:

(float)

property spread: float

[Read-Write] The spread of the effect (larger means greater difference between left and right delay lines)

Type:

(float)

property wet_level: float

[Read-Write] The wet level of the chorus effect

Type:

(float)