unreal.SourceControlState

class unreal.SourceControlState(filename: str = '', is_valid: bool = False, is_unknown: bool = False, can_check_in: bool = False, can_check_out: bool = False, is_checked_out: bool = False, is_current: bool = False, is_source_controlled: bool = False, is_added: bool = False, is_deleted: bool = False, is_ignored: bool = False, can_edit: bool = False, can_delete: bool = False, is_modified: bool = False, can_add: bool = False, is_conflicted: bool = False, can_revert: bool = False, is_checked_out_other: bool = False, checked_out_other: str = '')

Bases: StructBase

Snapshot of source control state of for a file see: USourceControlHelpers::QueryFileState()

C++ Source:

  • Module: SourceControl

  • File: SourceControlHelpers.h

Editor Properties: (see get_editor_property/set_editor_property)

  • can_add (bool): [Read-Only] Can Add: Determine if this file can be added to source control (i.e. is part of the directory structure currently under source control)

  • can_check_in (bool): [Read-Only] Can Check In: Determine if this file can be checked in.

  • can_check_out (bool): [Read-Only] Can Check Out: Determine if this file can be checked out

  • can_delete (bool): [Read-Only] Can Delete: Determine if source control allows this file to be deleted.

  • can_edit (bool): [Read-Only] Can Edit: Determine if source control allows this file to be edited

  • can_revert (bool): [Read-Only] Can Revert: Determine if this file can be reverted, i.e. discard changes and the file will no longer be checked-out.

  • checked_out_other (str): [Read-Only] Checked Out Other: Get name of other user who this file already checked out or “” if no other user has it checked out

  • filename (str): [Read-Only] Filename: Get the local filename that this state represents

  • is_added (bool): [Read-Only] Is Added: Determine if this file is marked for add note: if already checked in then not considered mid add

  • is_checked_out (bool): [Read-Only] Is Checked Out: Determine if this file is checked out

  • is_checked_out_other (bool): [Read-Only] Is Checked Out Other: Determine if this file is checked out by someone else

  • is_conflicted (bool): [Read-Only] Is Conflicted: Determine if this file is in a conflicted state

  • is_current (bool): [Read-Only] Is Current: Determine if this file is up-to-date with the version in source control

  • is_deleted (bool): [Read-Only] Is Deleted: Determine if this file is marked for delete

  • is_ignored (bool): [Read-Only] Is Ignored: Determine if this file is ignored by source control

  • is_modified (bool): [Read-Only] Is Modified: Determine if this file is modified compared to the version in source control.

  • is_source_controlled (bool): [Read-Only] Is Source Controlled: Determine if this file is under source control

  • is_unknown (bool): [Read-Only] Is Unknown: Determine if we know anything about the source control state of this file

  • is_valid (bool): [Read-Only] Is Valid: Indicates whether this source control state has valid information (true) or not (false)

property can_add: bool

[Read-Only] Can Add: Determine if this file can be added to source control (i.e. is part of the directory structure currently under source control)

Type:

(bool)

property can_check_in: bool

[Read-Only] Can Check In: Determine if this file can be checked in.

Type:

(bool)

property can_check_out: bool

[Read-Only] Can Check Out: Determine if this file can be checked out

Type:

(bool)

property can_delete: bool

[Read-Only] Can Delete: Determine if source control allows this file to be deleted.

Type:

(bool)

property can_edit: bool

[Read-Only] Can Edit: Determine if source control allows this file to be edited

Type:

(bool)

property can_revert: bool

[Read-Only] Can Revert: Determine if this file can be reverted, i.e. discard changes and the file will no longer be checked-out.

Type:

(bool)

property checked_out_other: str

[Read-Only] Checked Out Other: Get name of other user who this file already checked out or “” if no other user has it checked out

Type:

(str)

property filename: str

[Read-Only] Filename: Get the local filename that this state represents

Type:

(str)

property is_added: bool

[Read-Only] Is Added: Determine if this file is marked for add note: if already checked in then not considered mid add

Type:

(bool)

property is_checked_out: bool

[Read-Only] Is Checked Out: Determine if this file is checked out

Type:

(bool)

property is_checked_out_other: bool

[Read-Only] Is Checked Out Other: Determine if this file is checked out by someone else

Type:

(bool)

property is_conflicted: bool

[Read-Only] Is Conflicted: Determine if this file is in a conflicted state

Type:

(bool)

property is_current: bool

[Read-Only] Is Current: Determine if this file is up-to-date with the version in source control

Type:

(bool)

property is_deleted: bool

[Read-Only] Is Deleted: Determine if this file is marked for delete

Type:

(bool)

property is_ignored: bool

[Read-Only] Is Ignored: Determine if this file is ignored by source control

Type:

(bool)

property is_modified: bool

[Read-Only] Is Modified: Determine if this file is modified compared to the version in source control.

Type:

(bool)

property is_source_controlled: bool

[Read-Only] Is Source Controlled: Determine if this file is under source control

Type:

(bool)

property is_unknown: bool

[Read-Only] Is Unknown: Determine if we know anything about the source control state of this file

Type:

(bool)

property is_valid: bool

[Read-Only] Is Valid: Indicates whether this source control state has valid information (true) or not (false)

Type:

(bool)