unreal.SoundscapePaletteColor

class unreal.SoundscapePaletteColor(soundscape_color: SoundscapeColor = Ellipsis, color_volume: float = 0.0, color_pitch: float = 0.0, color_fade_in: float = 0.0, color_fade_out: float = 0.0)

Bases: StructBase

Struct storing Modulation State

C++ Source:

  • Plugin: Soundscape

  • Module: Soundscape

  • File: SoundScapePalette.h

Editor Properties: (see get_editor_property/set_editor_property)

  • color_fade_in (float): [Read-Write] Base Volume Scalar

  • color_fade_out (float): [Read-Write] Base Volume Scalar

  • color_pitch (float): [Read-Write] Base Pitch Scalar

  • color_volume (float): [Read-Write] Base Volume Scalar

  • soundscape_color (SoundscapeColor): [Read-Write] Soundscape Color to Play

property color_fade_in: float

[Read-Write] Base Volume Scalar

Type:

(float)

property color_fade_out: float

[Read-Write] Base Volume Scalar

Type:

(float)

property color_pitch: float

[Read-Write] Base Pitch Scalar

Type:

(float)

property color_volume: float

[Read-Write] Base Volume Scalar

Type:

(float)

property soundscape_color: SoundscapeColor

[Read-Write] Soundscape Color to Play

Type:

(SoundscapeColor)