unreal.SoundscapeColorPlaybackSettings

class unreal.SoundscapeColorPlaybackSettings(randomize_starting_seek_time: bool = False, limit_playback_duration: bool = False, min_playback_duration: float = 0.0, max_playback_duration: float = 0.0)

Bases: StructBase

Struct containing Sound Scape Element Control Data

C++ Source:

  • Plugin: Soundscape

  • Module: Soundscape

  • File: SoundscapeColor.h

Editor Properties: (see get_editor_property/set_editor_property)

  • limit_playback_duration (bool): [Read-Write] Limit Ambient Bed’s playback duration

  • max_playback_duration (float): [Read-Write] This is the maximum playback duration for this ambient bed (assuming a looping sound), ignored if bLimitPlaybackDuration is false

  • min_playback_duration (float): [Read-Write] This is the minimum playback duration for this ambient bed (assuming a looping sound), ignored if bLimitPlaybackDuration is false

  • randomize_starting_seek_time (bool): [Read-Write] Upon starting playback, will randomly seek into the Sound if true

property limit_playback_duration: bool

[Read-Write] Limit Ambient Bed’s playback duration

Type:

(bool)

property max_playback_duration: float

[Read-Write] This is the maximum playback duration for this ambient bed (assuming a looping sound), ignored if bLimitPlaybackDuration is false

Type:

(float)

property min_playback_duration: float

[Read-Write] This is the minimum playback duration for this ambient bed (assuming a looping sound), ignored if bLimitPlaybackDuration is false

Type:

(float)

property randomize_starting_seek_time: bool

[Read-Write] Upon starting playback, will randomly seek into the Sound if true

Type:

(bool)