unreal.SoundscapeColorPlaybackSettings
¶
- class unreal.SoundscapeColorPlaybackSettings(randomize_starting_seek_time: bool = False, limit_playback_duration: bool = False, min_playback_duration: float = 0.0, max_playback_duration: float = 0.0)¶
Bases:
StructBase
Struct containing Sound Scape Element Control Data
C++ Source:
Plugin: Soundscape
Module: Soundscape
File: SoundscapeColor.h
Editor Properties: (see get_editor_property/set_editor_property)
limit_playback_duration
(bool): [Read-Write] Limit Ambient Bed’s playback durationmax_playback_duration
(float): [Read-Write] This is the maximum playback duration for this ambient bed (assuming a looping sound), ignored if bLimitPlaybackDuration is falsemin_playback_duration
(float): [Read-Write] This is the minimum playback duration for this ambient bed (assuming a looping sound), ignored if bLimitPlaybackDuration is falserandomize_starting_seek_time
(bool): [Read-Write] Upon starting playback, will randomly seek into the Sound if true
- property limit_playback_duration: bool¶
[Read-Write] Limit Ambient Bed’s playback duration
- Type:
(bool)
- property max_playback_duration: float¶
[Read-Write] This is the maximum playback duration for this ambient bed (assuming a looping sound), ignored if bLimitPlaybackDuration is false
- Type:
(float)