unreal.SoundscapeColorModulationSettings¶
- class unreal.SoundscapeColorModulationSettings(randomize_volume: bool = False, volume_min: float = 0.0, volume_max: float = 0.0, randomize_pitch: bool = False, pitch_min: float = 0.0, pitch_max: float = 0.0, fade_volume: bool = False, min_fade_in_time: float = 0.0, max_fade_in_time: float = 0.0, min_fade_out_time: float = 0.0, max_fade_out_time: float = 0.0, only_fade_in_on_retrigger: bool = False)¶
Bases:
StructBaseStruct
C++ Source:
Plugin: Soundscape
Module: Soundscape
File: SoundscapeColor.h
Editor Properties: (see get_editor_property/set_editor_property)
fade_volume(bool): [Read-Write] Add Volume Fades to the Re-trigger Sound playbackmax_fade_in_time(float): [Read-Write] This is the maximum Fade-In duration for re-triggered soundsmax_fade_out_time(float): [Read-Write] This is the maximum Fade-Out duration for re-triggered soundsmin_fade_in_time(float): [Read-Write] This is the minimum Fade-In duration for re-triggered soundsmin_fade_out_time(float): [Read-Write] This is the minimum Fade-Out duration for re-triggered soundsonly_fade_in_on_retrigger(bool): [Read-Write] Only Fade-In on retriggerspitch_max(float): [Read-Write] Maximum Pitch Range for Steppitch_min(float): [Read-Write] Minimum Pitch Range for Steprandomize_pitch(bool): [Read-Write] An additional randomization of Pitch between PitchMin and PitchMax on top of previous pitch adjustmentsrandomize_volume(bool): [Read-Write] An additional randomization of Volume between VolumeMin and VolumeMax on top of previous volume adjustmentsvolume_max(float): [Read-Write] Maximum Volume Range for Stepvolume_min(float): [Read-Write] Minimum Volume Range for Step
- property fade_volume: bool¶
[Read-Write] Add Volume Fades to the Re-trigger Sound playback
- Type:
(bool)
- property max_fade_in_time: float¶
[Read-Write] This is the maximum Fade-In duration for re-triggered sounds
- Type:
(float)
- property max_fade_out_time: float¶
[Read-Write] This is the maximum Fade-Out duration for re-triggered sounds
- Type:
(float)
- property min_fade_in_time: float¶
[Read-Write] This is the minimum Fade-In duration for re-triggered sounds
- Type:
(float)
- property min_fade_out_time: float¶
[Read-Write] This is the minimum Fade-Out duration for re-triggered sounds
- Type:
(float)
- property randomize_pitch: bool¶
[Read-Write] An additional randomization of Pitch between PitchMin and PitchMax on top of previous pitch adjustments
- Type:
(bool)