unreal.SoundscapeColorModulationSettings

class unreal.SoundscapeColorModulationSettings(randomize_volume: bool = False, volume_min: float = 0.0, volume_max: float = 0.0, randomize_pitch: bool = False, pitch_min: float = 0.0, pitch_max: float = 0.0, fade_volume: bool = False, min_fade_in_time: float = 0.0, max_fade_in_time: float = 0.0, min_fade_out_time: float = 0.0, max_fade_out_time: float = 0.0, only_fade_in_on_retrigger: bool = False)

Bases: StructBase

Struct

C++ Source:

  • Plugin: Soundscape

  • Module: Soundscape

  • File: SoundscapeColor.h

Editor Properties: (see get_editor_property/set_editor_property)

  • fade_volume (bool): [Read-Write] Add Volume Fades to the Re-trigger Sound playback

  • max_fade_in_time (float): [Read-Write] This is the maximum Fade-In duration for re-triggered sounds

  • max_fade_out_time (float): [Read-Write] This is the maximum Fade-Out duration for re-triggered sounds

  • min_fade_in_time (float): [Read-Write] This is the minimum Fade-In duration for re-triggered sounds

  • min_fade_out_time (float): [Read-Write] This is the minimum Fade-Out duration for re-triggered sounds

  • only_fade_in_on_retrigger (bool): [Read-Write] Only Fade-In on retriggers

  • pitch_max (float): [Read-Write] Maximum Pitch Range for Step

  • pitch_min (float): [Read-Write] Minimum Pitch Range for Step

  • randomize_pitch (bool): [Read-Write] Add Volume Fades to the Re-trigger Sound playback

  • randomize_volume (bool): [Read-Write] Add Volume Fades to the Re-trigger Sound playback

  • volume_max (float): [Read-Write] Maximum Volume Range for Step

  • volume_min (float): [Read-Write] Minimum Volume Range for Step

property fade_volume: bool

[Read-Write] Add Volume Fades to the Re-trigger Sound playback

Type:

(bool)

property max_fade_in_time: float

[Read-Write] This is the maximum Fade-In duration for re-triggered sounds

Type:

(float)

property max_fade_out_time: float

[Read-Write] This is the maximum Fade-Out duration for re-triggered sounds

Type:

(float)

property min_fade_in_time: float

[Read-Write] This is the minimum Fade-In duration for re-triggered sounds

Type:

(float)

property min_fade_out_time: float

[Read-Write] This is the minimum Fade-Out duration for re-triggered sounds

Type:

(float)

property only_fade_in_on_retrigger: bool

[Read-Write] Only Fade-In on retriggers

Type:

(bool)

property pitch_max: float

[Read-Write] Maximum Pitch Range for Step

Type:

(float)

property pitch_min: float

[Read-Write] Minimum Pitch Range for Step

Type:

(float)

property randomize_pitch: bool

[Read-Write] Add Volume Fades to the Re-trigger Sound playback

Type:

(bool)

property randomize_volume: bool

[Read-Write] Add Volume Fades to the Re-trigger Sound playback

Type:

(bool)

property volume_max: float

[Read-Write] Maximum Volume Range for Step

Type:

(float)

property volume_min: float

[Read-Write] Minimum Volume Range for Step

Type:

(float)