unreal.SoundfieldSubmix¶
- class unreal.SoundfieldSubmix(outer=None, name='None')¶
Bases:
unreal.SoundSubmixWithParentBaseSound Submix class meant for use with soundfield formats, such as Ambisonics.
C++ Source:
Module: Engine
File: SoundSubmix.h
Editor Properties: (see get_editor_property/set_editor_property)
child_submixes(Array(SoundSubmixBase)): [Read-Only] Child submixes to this sound mixencoding_settings(SoundfieldEncodingSettingsBase): [Read-Write] TODO: Make this editable only if SoundfieldEncodingFormat is non-default,and filter classes based on ISoundfieldFactory::GetCustomSettingsClass().
parent_submix(SoundSubmixBase): [Read-Only] Parent Submixsoundfield_effect_chain(Array(SoundfieldEffectBase)): [Read-Write] TODO: make this editable only if SoundfieldEncodingFormat is non-default and filter classes based on USoundfieldProcessorBase::SupportsFormat.soundfield_encoding_format(Name): [Read-Write] Currently used format.