unreal.SoundfieldEncodingSettingsBase

class unreal.SoundfieldEncodingSettingsBase(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: Object

This opaque class should be used for specifying settings for how audio should be encoded to your soundfield format for a given submix or file.

C++ Source:

  • Module: AudioExtensions

  • File: ISoundfieldFormat.h