unreal.SoundfieldEncodingSettingsBase
¶
- class unreal.SoundfieldEncodingSettingsBase(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
Object
This opaque class should be used for specifying settings for how audio should be encoded to your soundfield format for a given submix or file.
C++ Source:
Module: AudioExtensions
File: ISoundfieldFormat.h