unreal.SoundWaveSpectralDataPerSound¶
- class unreal.SoundWaveSpectralDataPerSound(spectral_data: None = [], playback_time: float = 0.0, sound_wave: SoundWave = Ellipsis)¶
Bases:
StructBaseSound Wave Spectral Data Per Sound
C++ Source:
Module: Engine
File: SoundWave.h
Editor Properties: (see get_editor_property/set_editor_property)
playback_time(float): [Read-Write] The current playback time of this sound wavesound_wave(SoundWave): [Read-Write] The sound wave this spectral data is associated withspectral_data(Array[SoundWaveSpectralData]): [Read-Write] The array of current spectral data for this sound wave
- property playback_time: float¶
[Read-Write] The current playback time of this sound wave
- Type:
(float)
- property sound_wave: SoundWave¶
[Read-Write] The sound wave this spectral data is associated with
- Type: