unreal.SoundWaveSpectralData
¶
- class unreal.SoundWaveSpectralData(frequency_hz: float = 0.0, magnitude: float = 0.0, normalized_magnitude: float = 0.0)¶
Bases:
StructBase
Sound Wave Spectral Data
C++ Source:
Module: Engine
File: SoundWave.h
Editor Properties: (see get_editor_property/set_editor_property)
frequency_hz
(float): [Read-Write] Frequency Hz: The frequency (in Hz) of the spectrum valuemagnitude
(float): [Read-Write] Magnitude: The magnitude of the spectrum at this frequencynormalized_magnitude
(float): [Read-Write] Normalized Magnitude: The normalized magnitude of the spectrum at this frequency
- property frequency_hz: float¶
[Read-Write] Frequency Hz: The frequency (in Hz) of the spectrum value
- Type:
(float)