unreal.SoundWaveSpectralData¶
- class unreal.SoundWaveSpectralData(frequency_hz=0.0, magnitude=0.0, normalized_magnitude=0.0)¶
Bases:
unreal.StructBaseSound Wave Spectral Data
C++ Source:
Module: Engine
File: SoundWave.h
Editor Properties: (see get_editor_property/set_editor_property)
frequency_hz(float): [Read-Write] The frequency (in Hz) of the spectrum valuemagnitude(float): [Read-Write] The magnitude of the spectrum at this frequencynormalized_magnitude(float): [Read-Write] The normalized magnitude of the spectrum at this frequency