unreal.SoundWaveCuePointOrigin¶
- class unreal.SoundWaveCuePointOrigin¶
Bases:
EnumBaseDictates whether to use the CuePoints and Loop Regions from the .wav file or from the waveform editor Marker transformations during playback
C++ Source:
Module: Engine
File: SoundWave.h
- MARKER_TRANSFORMATION: SoundWaveCuePointOrigin = Ellipsis¶
1
- WAVE_FILE: SoundWaveCuePointOrigin = Ellipsis¶
0