unreal.SoundWaveCuePointOrigin

class unreal.SoundWaveCuePointOrigin

Bases: EnumBase

Dictates whether to use the CuePoints and Loop Regions from the .wav file or from the waveform editor Marker transformations during playback

C++ Source:

  • Module: Engine

  • File: SoundWave.h

MARKER_TRANSFORMATION: SoundWaveCuePointOrigin = Ellipsis

1

WAVE_FILE: SoundWaveCuePointOrigin = Ellipsis

0