unreal.SoundWaveCuePoint¶
- class unreal.SoundWaveCuePoint(cue_point_id: int = 0, label: str = '', frame_position: int = 0, frame_length: int = 0, is_loop_region: bool = False)¶
Bases:
StructBaseStruct defining a cue point in a sound wave asset
C++ Source:
Module: AudioExtensions
File: IWaveformTransformation.h
Editor Properties: (see get_editor_property/set_editor_property)
cue_point_id(int32): [Read-Only] Unique identifier for the wave cue pointframe_length(int64): [Read-Write] The frame length of the cue point (non-zero if it’s a region)frame_position(int64): [Read-Write] The frame position of the cue pointis_loop_region(bool): [Read-Write] intentionally kept private. only USoundFactory should modify this value on importlabel(str): [Read-Write] The label for the cue point
- property frame_length: int¶
[Read-Only] The frame length of the cue point (non-zero if it’s a region)
- Type:
(int64)