unreal.SoundVariation¶
- class unreal.SoundVariation(sound_wave: SoundWave = Ellipsis, probability_weight: float = 0.0, volume_range: Vector2D = Ellipsis, pitch_range: Vector2D = Ellipsis)¶
Bases:
StructBaseSound Variation
C++ Source:
Plugin: SoundUtilities
Module: SoundUtilities
File: SoundSimple.h
Editor Properties: (see get_editor_property/set_editor_property)
pitch_range(Vector2D): [Read-Write] The pitch range to use for this variationprobability_weight(float): [Read-Write] The probability weight to use for this variationsound_wave(SoundWave): [Read-Write] The sound wave asset to use for this variationvolume_range(Vector2D): [Read-Write] The volume range to use for this variation
- property pitch_range: Vector2D¶
[Read-Write] The pitch range to use for this variation
- Type:
(Vector2D)
- property probability_weight: float¶
[Read-Write] The probability weight to use for this variation
- Type:
(float)