unreal.SoundVariation¶
- class unreal.SoundVariation(sound_wave=None, probability_weight=1.0, volume_range=[1.0, 1.0], pitch_range=[1.0, 1.0])¶
Bases:
unreal.StructBaseSound Variation
C++ Source:
Plugin: SoundUtilities
Module: SoundUtilities
File: SoundSimple.h
Editor Properties: (see get_editor_property/set_editor_property)
pitch_range(Vector2D): [Read-Write] The pitch range to use for this variationprobability_weight(float): [Read-Write] The probability weight to use for this variationsound_wave(SoundWave): [Read-Write] The sound wave asset to use for this variationvolume_range(Vector2D): [Read-Write] The volume range to use for this variation