unreal.SoundSubmixSpectralAnalysisBandSettings
¶
- class unreal.SoundSubmixSpectralAnalysisBandSettings(band_frequency: float = 0.0, attack_time_msec: int = 0, release_time_msec: int = 0, q_factor: float = 0.0)¶
Bases:
StructBase
Sound Submix Spectral Analysis Band Settings
C++ Source:
Module: Engine
File: SoundSubmixSend.h
Editor Properties: (see get_editor_property/set_editor_property)
attack_time_msec
(int32): [Read-Write] The attack time for the FFT band interpolation for delegate callbackband_frequency
(float): [Read-Write] The frequency band for the magnitude to analyzeq_factor
(float): [Read-Write] The ratio of the bandwidth divided by the center frequency. Only used when the spectral analysis type is set to Constant Q.release_time_msec
(int32): [Read-Write] The release time for the FFT band interpolation for delegate callback
- property attack_time_msec: int¶
[Read-Write] The attack time for the FFT band interpolation for delegate callback
- Type:
(int32)
- property band_frequency: float¶
[Read-Write] The frequency band for the magnitude to analyze
- Type:
(float)