unreal.SoundSubmixBase
¶
- class unreal.SoundSubmixBase(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
Object
Sound Submix Base
C++ Source:
Module: Engine
File: SoundSubmix.h
Editor Properties: (see get_editor_property/set_editor_property)
auto_disable
(bool): [Read-Write] Auto Disable: Auto-manage enabling and disabling the submix as a CPU optimization. It will be disabled if the submix and all child submixes are silent. It will re-enable if a sound is sent to the submix or a child submix is audible.auto_disable_time
(float): [Read-Write] Auto Disable Time: The minimum amount of time to wait before automatically disabling a submix if it is silent. Will immediately re-enable if source audio is sent to it.child_submixes
(Array[SoundSubmixBase]): [Read-Only] Child Submixes: Child submixes to this sound mix
- property auto_disable: bool¶
[Read-Only] Auto Disable: Auto-manage enabling and disabling the submix as a CPU optimization. It will be disabled if the submix and all child submixes are silent. It will re-enable if a sound is sent to the submix or a child submix is audible.
- Type:
(bool)
- property auto_disable_time: float¶
[Read-Write] Auto Disable Time: The minimum amount of time to wait before automatically disabling a submix if it is silent. Will immediately re-enable if source audio is sent to it.
- Type:
(float)
- property child_submixes: Array[SoundSubmixBase]¶
[Read-Only] Child Submixes: Child submixes to this sound mix
- Type: