unreal.SoundNodeParamCrossFade¶
- class unreal.SoundNodeParamCrossFade(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
SoundNodeDistanceCrossFadeCrossfades between different sounds based on a parameter
C++ Source:
Module: Engine
File: SoundNodeParamCrossFade.h
Editor Properties: (see get_editor_property/set_editor_property)
child_nodes(Array[SoundNode]): [Read-Write]cross_fade_input(Array[DistanceDatum]): [Read-Write] Each input needs to have the correct data filled in so the SoundNodeDistanceCrossFade is able to determine which sounds to playparam_name(Name): [Read-Write] Parameter controlling cross fades.