unreal.SoundNodeModulatorContinuous¶
- class unreal.SoundNodeModulatorContinuous(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
SoundNodeAllows named parameter based manipulation of pitch and volume
C++ Source:
Module: Engine
File: SoundNodeModulatorContinuous.h
Editor Properties: (see get_editor_property/set_editor_property)
child_nodes(Array[SoundNode]): [Read-Write]pitch_modulation_params(ModulatorContinuousParams): [Read-Write]volume_modulation_params(ModulatorContinuousParams): [Read-Write]