unreal.SoundNodeModPlayer¶
- class unreal.SoundNodeModPlayer(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
SoundNodeAssetReferencerSound node that contains a reference to the mod file to be played
C++ Source:
Plugin: SoundMod
Module: SoundMod
File: SoundNodeModPlayer.h
Editor Properties: (see get_editor_property/set_editor_property)
child_nodes(Array[SoundNode]): [Read-Write]looping(bool): [Read-Write]sound_mod_asset_ptr(SoundMod): [Read-Write]