unreal.SoundNodeEnveloper¶
- class unreal.SoundNodeEnveloper(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
SoundNodeAllows manipulation of volume and pitch over a set time period
C++ Source:
Module: Engine
File: SoundNodeEnveloper.h
Editor Properties: (see get_editor_property/set_editor_property)
child_nodes(Array[SoundNode]): [Read-Write]duration_after_loop(float): [Read-Write] The time in seconds it takes the evelope to fade out after the last loop is completed.loop(bool): [Read-Write] If enabled, the envelope will loop using the loop settings.loop_count(int32): [Read-Write] The number of times the envelope should loop if looping is enabled and the envelope is not set to loop indefinitely.loop_end(float): [Read-Write] The time in seconds where the envelope’s loop ends.loop_indefinitely(bool): [Read-Write] If enabled, the envelope will continue to loop indefenitely regardless of the Loop Count value.loop_start(float): [Read-Write] The time in seconds where the envelope’s loop begins.pitch_curve(RuntimeFloatCurve): [Read-Write] The distribution defining the pitch envelope.pitch_max(float): [Read-Write] The upper bound of pitch (1.0 is no change)pitch_min(float): [Read-Write] The lower bound of pitch (1.0 is no change)volume_curve(RuntimeFloatCurve): [Read-Write] The distribution defining the volume envelope.volume_max(float): [Read-Write] The upper bound of volume (1.0 is no change)volume_min(float): [Read-Write] The lower bound of volume (1.0 is no change)