unreal.SoundNodeDialoguePlayer¶
- class unreal.SoundNodeDialoguePlayer(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
SoundNodeSound node that contains a reference to the dialogue table to pull from and be played
C++ Source:
Module: Engine
File: SoundNodeDialoguePlayer.h
Editor Properties: (see get_editor_property/set_editor_property)
child_nodes(Array[SoundNode]): [Read-Write]dialogue_wave_parameter(DialogueWaveParameter): [Read-Write]looping(bool): [Read-Write] Whether the dialogue line should be played looping