unreal.SoundNodeConcatenator¶
- class unreal.SoundNodeConcatenator(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
SoundNodePlays child nodes sequentially
C++ Source:
Module: Engine
File: SoundNodeConcatenator.h
Editor Properties: (see get_editor_property/set_editor_property)
child_nodes(Array[SoundNode]): [Read-Write]input_volume(Array[float]): [Read-Write] Volume multiplier for each input.