unreal.SoundNodeAttenuation¶
- class unreal.SoundNodeAttenuation(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
SoundNodeDefines how a sound’s volume changes based on distance to the listener
C++ Source:
Module: Engine
File: SoundNodeAttenuation.h
Editor Properties: (see get_editor_property/set_editor_property)
attenuation_overrides(SoundAttenuationSettings): [Read-Write]attenuation_settings(SoundAttenuation): [Read-Write]child_nodes(Array[SoundNode]): [Read-Write]override_attenuation(bool): [Read-Write]