unreal.SoundModulationParameterScaled¶
- class unreal.SoundModulationParameterScaled(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
SoundModulationParameterLinearly scaled value between unit minimum and maximum.
C++ Source:
Plugin: AudioModulation
Module: AudioModulation
File: SoundModulationParameter.h
Editor Properties: (see get_editor_property/set_editor_property)
settings(SoundModulationParameterSettings): [Read-Write] Settingsunit_max(float): [Read-Write] Unit Max: Unit maximum of modulator. Maximum is only enforced at modulation destination.unit_min(float): [Read-Write] Unit Min: Unit minimum of modulator. Minimum is only enforced at modulation destination.