unreal.SoundModulationParameterAdditive¶
- class unreal.SoundModulationParameterAdditive(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
SoundModulationParameterModulation Parameter whose values are mixed via addition.
C++ Source:
Plugin: AudioModulation
Module: AudioModulation
File: SoundModulationParameter.h
Editor Properties: (see get_editor_property/set_editor_property)
settings(SoundModulationParameterSettings): [Read-Write]unit_max(float): [Read-Write] Unit maximum of modulator. Maximum is only enforced at modulation destination.unit_min(float): [Read-Write] Unit minimum of modulator. Minimum is only enforced at modulation destination.