unreal.SoundModulationMixValue
¶
- class unreal.SoundModulationMixValue(target_value: float = 0.0, attack_time: float = 0.0, release_time: float = 0.0)¶
Bases:
StructBase
Sound Modulation Mix Value
C++ Source:
Plugin: AudioModulation
Module: AudioModulation
File: SoundModulationValue.h
Editor Properties: (see get_editor_property/set_editor_property)
attack_time
(float): [Read-Write] Attack Time: Time it takes (in sec) to interpolate from the parameter’s default value to the mix value.release_time
(float): [Read-Write] Release Time: Time it takes (in sec) to interpolate from the current mix value to the parameter’s default value.target_unit_value
(float): [Read-Write] Target Unit Value: Target value of the modulator (in units if provided).target_value
(float): [Read-Write] Target Value: Target value of the modulator.
- property attack_time: float¶
[Read-Write] Attack Time: Time it takes (in sec) to interpolate from the parameter’s default value to the mix value.
- Type:
(float)