unreal.SoundModulationMixValue

class unreal.SoundModulationMixValue(target_value: float = 0.0, attack_time: float = 0.0, release_time: float = 0.0)

Bases: StructBase

Sound Modulation Mix Value

C++ Source:

  • Plugin: AudioModulation

  • Module: AudioModulation

  • File: SoundModulationValue.h

Editor Properties: (see get_editor_property/set_editor_property)

  • attack_time (float): [Read-Write] Attack Time: Time it takes (in sec) to interpolate from the parameter’s default value to the mix value.

  • release_time (float): [Read-Write] Release Time: Time it takes (in sec) to interpolate from the current mix value to the parameter’s default value.

  • target_unit_value (float): [Read-Write] Target Unit Value: Target value of the modulator (in units if provided).

  • target_value (float): [Read-Write] Target Value: Target value of the modulator.

property attack_time: float

[Read-Write] Attack Time: Time it takes (in sec) to interpolate from the parameter’s default value to the mix value.

Type:

(float)

property release_time: float

[Read-Write] Release Time: Time it takes (in sec) to interpolate from the current mix value to the parameter’s default value.

Type:

(float)

property target_value: float

[Read-Write] Target Value: Target value of the modulator.

Type:

(float)