unreal.SoundModulationLFOParams

class unreal.SoundModulationLFOParams(shape=FSoundModulationLFOShape.SINE, amplitude=0.5, frequency=1.0, offset=0.5, looping=True, bypass=False)

Bases: unreal.StructBase

Sound Modulation LFOParams

C++ Source:

  • Plugin: AudioModulation

  • Module: AudioModulation

  • File: SoundModulationLFO.h

Editor Properties: (see get_editor_property/set_editor_property)

  • amplitude (float): [Read-Write] Amplitude of oscillator

  • bypass (bool): [Read-Write] If true, bypasses LFO bus from being modulated by parameters, patches, or mixed (LFO remains active and computed).

  • frequency (float): [Read-Write] Frequency of oscillator

  • looping (bool): [Read-Write] Whether or not to loop the oscillation more than once

  • offset (float): [Read-Write] Offset of oscillator

  • shape (FSoundModulationLFOShape): [Read-Write] Shape of oscillating waveform

property amplitude

[Read-Write] Amplitude of oscillator

Type

(float)

property bypass

[Read-Write] If true, bypasses LFO bus from being modulated by parameters, patches, or mixed (LFO remains active and computed).

Type

(bool)

property frequency

[Read-Write] Frequency of oscillator

Type

(float)

property looping

[Read-Write] Whether or not to loop the oscillation more than once

Type

(bool)

property offset

[Read-Write] Offset of oscillator

Type

(float)

property shape

[Read-Write] Shape of oscillating waveform

Type

(FSoundModulationLFOShape)