unreal.SoundModulationLFOParams¶
- class unreal.SoundModulationLFOParams(shape: SoundModulationLFOShape = Ellipsis, exponential_factor: float = 0.0, width: float = 0.0, amplitude: float = 0.0, frequency: float = 0.0, offset: float = 0.0, phase: float = 0.0, looping: bool = False, bypass: bool = False)¶
Bases:
StructBaseSound Modulation LFOParams
C++ Source:
Plugin: AudioModulation
Module: AudioModulation
File: SoundModulationLFO.h
Editor Properties: (see get_editor_property/set_editor_property)
amplitude(float): [Read-Write] Amplitude of oscillatorbypass(bool): [Read-Write] If true, bypasses LFO bus from being modulated by parameters, patches, or mixed (LFO remains active and computed).exponential_factor(float): [Read-Write] Factor increasing/decreasing curvature of exponential LFO shape.frequency(float): [Read-Write] Frequency of oscillatorlooping(bool): [Read-Write] Whether or not to loop the oscillation more than onceoffset(float): [Read-Write] Amplitude offset of oscillatorphase(float): [Read-Write] Unit phase offset of oscillatorshape(SoundModulationLFOShape): [Read-Write] Shape of oscillating waveformwidth(float): [Read-Write] Pulse width of square LFO shape.
- property bypass: bool¶
[Read-Write] If true, bypasses LFO bus from being modulated by parameters, patches, or mixed (LFO remains active and computed).
- Type:
(bool)
- property exponential_factor: float¶
[Read-Write] Factor increasing/decreasing curvature of exponential LFO shape.
- Type:
(float)
- property looping: bool¶
[Read-Write] Whether or not to loop the oscillation more than once
- Type:
(bool)
- property shape: SoundModulationLFOShape¶
[Read-Write] Shape of oscillating waveform
- Type: