unreal.SoundModulationDestinationSettings
¶
- class unreal.SoundModulationDestinationSettings(value: float = 0.0, modulator: SoundModulatorBase = Ellipsis, modulators: Set[SoundModulatorBase] = [])¶
Bases:
StructBase
Parameter destination settings allowing modulation control override for parameter destinations opting in to the Modulation System.
C++ Source:
Module: Engine
File: SoundModulationDestination.h
Editor Properties: (see get_editor_property/set_editor_property)
enable_modulation
(bool): [Read-Write] Enable Modulation: Whether or not to enable modulationmodulator
(SoundModulatorBase): [Read-Write] Modulator: Deprecated in favor of Modulators set.modulators
(Set[SoundModulatorBase]): [Read-Write] Modulators: Set of modulation sources, which provides values to mix with base value.value
(float): [Read-Write] Value: Base value of parameter
- property modulator: SoundModulatorBase¶
[Read-Write] Modulator: Deprecated in favor of Modulators set.
- Type:
- property modulators: Set[SoundModulatorBase]¶
[Read-Write] Modulators: Set of modulation sources, which provides values to mix with base value.
- Type: