unreal.SoundModulationDestinationSettings
¶
- class unreal.SoundModulationDestinationSettings(value=1.0, modulator=None)¶
Bases:
unreal.StructBase
Parameter destination settings allowing modulation control override for parameter destinations opting in to the Modulation System.
C++ Source:
Module: Engine
File: SoundModulationDestination.h
Editor Properties: (see get_editor_property/set_editor_property)
enable_modulation
(bool): [Read-Write] Base value of parametermodulator
(SoundModulatorBase): [Read-Write] Modulation source, which provides value to mix with base value.value
(float): [Read-Write] Base value of parameter
- property modulator¶
[Read-Write] Modulation source, which provides value to mix with base value.
- Type