unreal.SoundModulationDefaultSettings
¶
- class unreal.SoundModulationDefaultSettings(volume_modulation_destination: SoundModulationDestinationSettings = Ellipsis, pitch_modulation_destination: SoundModulationDestinationSettings = Ellipsis, highpass_modulation_destination: SoundModulationDestinationSettings = Ellipsis, lowpass_modulation_destination: SoundModulationDestinationSettings = Ellipsis)¶
Bases:
StructBase
Default parameter destination settings for source audio object.
C++ Source:
Module: Engine
File: SoundModulationDestination.h
Editor Properties: (see get_editor_property/set_editor_property)
highpass_modulation_destination
(SoundModulationDestinationSettings): [Read-Write] Highpass Modulation Destination: Highpass modulationlowpass_modulation_destination
(SoundModulationDestinationSettings): [Read-Write] Lowpass Modulation Destination: Lowpass modulationpitch_modulation_destination
(SoundModulationDestinationSettings): [Read-Write] Pitch Modulation Destination: Pitch modulationvolume_modulation_destination
(SoundModulationDestinationSettings): [Read-Write] Volume Modulation Destination: Volume modulation
- property highpass_modulation_destination: SoundModulationDestinationSettings¶
[Read-Write] Highpass Modulation Destination: Highpass modulation
- property lowpass_modulation_destination: SoundModulationDestinationSettings¶
[Read-Write] Lowpass Modulation Destination: Lowpass modulation
- property pitch_modulation_destination: SoundModulationDestinationSettings¶
[Read-Write] Pitch Modulation Destination: Pitch modulation
- property volume_modulation_destination: SoundModulationDestinationSettings¶
[Read-Write] Volume Modulation Destination: Volume modulation