unreal.SoundModulationDefaultSettings
¶
- class unreal.SoundModulationDefaultSettings(volume_modulation_destination=[0.0, None], pitch_modulation_destination=[0.0, None], highpass_modulation_destination=[20.0, None], lowpass_modulation_destination=[20000.0, None])¶
Bases:
unreal.StructBase
Default parameter destination settings for source audio object.
C++ Source:
Module: Engine
File: SoundModulationDestination.h
Editor Properties: (see get_editor_property/set_editor_property)
highpass_modulation_destination
(SoundModulationDestinationSettings): [Read-Write] Highpass modulationlowpass_modulation_destination
(SoundModulationDestinationSettings): [Read-Write] Lowpass modulationpitch_modulation_destination
(SoundModulationDestinationSettings): [Read-Write] Pitch modulationvolume_modulation_destination
(SoundModulationDestinationSettings): [Read-Write] Volume modulation
- property highpass_modulation_destination¶
[Read-Write] Highpass modulation
- property lowpass_modulation_destination¶
[Read-Write] Lowpass modulation
- property pitch_modulation_destination¶
[Read-Write] Pitch modulation
- property volume_modulation_destination¶
[Read-Write] Volume modulation