unreal.SoundModulationDefaultRoutingSettings
¶
- class unreal.SoundModulationDefaultRoutingSettings(volume_modulation_destination=[0.0, None], pitch_modulation_destination=[0.0, None], highpass_modulation_destination=[20.0, None], lowpass_modulation_destination=[20000.0, None], volume_routing=ModulationRouting.INHERIT, pitch_routing=ModulationRouting.INHERIT, highpass_routing=ModulationRouting.INHERIT, lowpass_routing=ModulationRouting.INHERIT)¶
Bases:
unreal.SoundModulationDefaultSettings
Default parameter destination settings for source audio object.
C++ Source:
Module: Engine
File: SoundModulationDestination.h
Editor Properties: (see get_editor_property/set_editor_property)
highpass_modulation_destination
(SoundModulationDestinationSettings): [Read-Write] Highpass modulationhighpass_routing
(ModulationRouting): [Read-Write] What high-pass modulation settings to uselowpass_modulation_destination
(SoundModulationDestinationSettings): [Read-Write] Lowpass modulationlowpass_routing
(ModulationRouting): [Read-Write] What low-pass modulation settings to usepitch_modulation_destination
(SoundModulationDestinationSettings): [Read-Write] Pitch modulationpitch_routing
(ModulationRouting): [Read-Write] What pitch modulation settings to usevolume_modulation_destination
(SoundModulationDestinationSettings): [Read-Write] Volume modulationvolume_routing
(ModulationRouting): [Read-Write] What volume modulation settings to use
- property highpass_routing¶
[Read-Write] What high-pass modulation settings to use
- Type
- property lowpass_routing¶
[Read-Write] What low-pass modulation settings to use
- Type
- property pitch_routing¶
[Read-Write] What pitch modulation settings to use
- Type
- property volume_routing¶
[Read-Write] What volume modulation settings to use
- Type