unreal.SoundModulationDefaultRoutingSettings¶
- class unreal.SoundModulationDefaultRoutingSettings(volume_modulation_destination: SoundModulationDestinationSettings = Ellipsis, pitch_modulation_destination: SoundModulationDestinationSettings = Ellipsis, highpass_modulation_destination: SoundModulationDestinationSettings = Ellipsis, lowpass_modulation_destination: SoundModulationDestinationSettings = Ellipsis, volume_routing: ModulationRouting = Ellipsis, pitch_routing: ModulationRouting = Ellipsis, highpass_routing: ModulationRouting = Ellipsis, lowpass_routing: ModulationRouting = Ellipsis)¶
Bases:
SoundModulationDefaultSettingsDefault parameter destination settings for source audio object.
C++ Source:
Module: Engine
File: SoundModulationDestination.h
Editor Properties: (see get_editor_property/set_editor_property)
highpass_modulation_destination(SoundModulationDestinationSettings): [Read-Write] Highpass modulationhighpass_routing(ModulationRouting): [Read-Write] What high-pass modulation settings to uselowpass_modulation_destination(SoundModulationDestinationSettings): [Read-Write] Lowpass modulationlowpass_routing(ModulationRouting): [Read-Write] What low-pass modulation settings to usepitch_modulation_destination(SoundModulationDestinationSettings): [Read-Write] Pitch modulationpitch_routing(ModulationRouting): [Read-Write] What pitch modulation settings to usevolume_modulation_destination(SoundModulationDestinationSettings): [Read-Write] Volume modulationvolume_routing(ModulationRouting): [Read-Write] What volume modulation settings to use
- property highpass_routing: ModulationRouting¶
[Read-Write] What high-pass modulation settings to use
- Type:
- property lowpass_routing: ModulationRouting¶
[Read-Write] What low-pass modulation settings to use
- Type:
- property pitch_routing: ModulationRouting¶
[Read-Write] What pitch modulation settings to use
- Type:
- property volume_routing: ModulationRouting¶
[Read-Write] What volume modulation settings to use
- Type: