unreal.SoundModulationADEnvelopeParams
¶
- class unreal.SoundModulationADEnvelopeParams(attack_time: float = 0.0, decay_time: float = 0.0, attack_curve: float = 0.0, decay_curve: float = 0.0, looping: bool = False, bypass: bool = False)¶
Bases:
StructBase
Sound Modulation ADEnvelope Params
C++ Source:
Plugin: AudioModulation
Module: AudioModulation
File: SoundModulationADEnvelope.h
Editor Properties: (see get_editor_property/set_editor_property)
attack_curve
(float): [Read-Write] The exponential curve factor of the attack. 1.0 = linear growth, < 1.0 logorithmic growth, > 1.0 exponential growth.attack_time
(float): [Read-Write] Attack time of the envelope (seconds).bypass
(bool): [Read-Write] If true, bypasses envelope bus from being modulated by parameters, patches, or mixed (Envelope remains active and computed).decay_curve
(float): [Read-Write] The exponential curve factor of the decay. 1.0 = linear decay, < 1.0 exponential decay, > 1.0 logarithmic decay.decay_time
(float): [Read-Write] Decay time of the envelope (seconds).looping
(bool): [Read-Write] Whether or not to loop the envelope.
- property attack_curve: float¶
[Read-Write] The exponential curve factor of the attack. 1.0 = linear growth, < 1.0 logorithmic growth, > 1.0 exponential growth.
- Type:
(float)
- property bypass: bool¶
[Read-Write] If true, bypasses envelope bus from being modulated by parameters, patches, or mixed (Envelope remains active and computed).
- Type:
(bool)